Join the Studio
We're building story-driven worlds. If you care deeply about craft and want to make games that matter, we'd like to hear from you.
Opportunities
Define the visual language of Ashen Hand's dying dark fantasy world — characters, environments, and key art that set the tone for everything built afterward.
Build the levels players walk through in Unreal Engine 5 — modular kits, set dressing, and lighting that turn blockouts into believable, atmospheric spaces.
Model and texture the protagonist, enemies, and key NPCs of Ashen Hand — translating concept art into rigged, animation-ready 3D assets in UE5.
Extend and harden the DeckSystem combat plugin and core gameplay loop in Unreal Engine 5 Blueprints — working directly alongside the existing modular architecture.
Optimize performance-critical systems and extend Blueprint functionality with native C++ where it matters most — save systems, AI, and combat math.
Design and block out linear combat and exploration spaces in UE5 that serve Ashen Hand's pacing and story beats — from first blockout to final encounter polish.
Tune the deck-building combat loop — card balance, enemy encounter design, and difficulty curve across Ashen Hand's full playthrough.
Write dialogue, environmental storytelling, and character arcs that hold up Ashen Hand's dark fantasy world — working closely with level and combat design to keep story and systems inseparable.
Score the dark, atmospheric tone of Ashen Hand — adaptive combat music and ambient world themes that carry the emotional weight of the story.
Build the combat, UI, and ambient sound effects library in UE5 — every card draw, hit, and footstep should feel intentional and weighted.
Cast and direct voice talent for Ashen Hand's protagonist and key characters — bringing the script's tone to life without losing the story's restraint.
Own the go-to-market strategy for Ashen Hand — wishlist campaigns, store page optimization, and building visibility ahead of launch.
Grow and manage the Discord and social presence for Lunar Veil Interactive — turning the Dev Journal into real audience engagement ahead of launch.
Explore publisher conversations, funding opportunities, and platform partnerships as Ashen Hand approaches a public launch window.
Don't see a listed role that fits you? We review general applications on an ongoing basis. If you're passionate about story-driven games and believe your skills would make Lunar Veil's work better, reach out and tell us why.
Lunar Veil Interactive also works with external collaborators on a per-project basis outside the standard rev-share structure. If you're a freelancer in art, audio, marketing, or another discipline, we'd like to build a relationship before we need you.
You think about how mechanics, visuals, and sound serve the narrative — not the other way around. Design decisions are story decisions.
You take ownership of your work end to end. You care about the details no one explicitly asked for, because you know they matter.
Small studios succeed through trust and transparency. We want people who communicate openly and build each other up.
Experience with UE5 — especially Blueprints — is a significant advantage. We're not gatekeeping, but we move fast and value those who hit the ground running.