Join the Studio
We're building story-driven worlds. If you care deeply about craft and want to make games that matter, we'd like to hear from you.
Opportunities
Define the visual language of our worlds: the dark fantasy of Ashen Hand and the sunlit, hand-painted warmth of Boba Brewer. Characters, environments, and key art that set the tone for everything built afterward.
Build the spaces players walk through in Unreal Engine 5, from Boba Brewer's tea shop to Ashen Hand's ruined kingdom. Modular kits, set dressing, and lighting that turn blockouts into believable, atmospheric spaces.
Model and texture the characters of both games, from the regulars and staff of Boba Brewer's tea shop to Ashen Hand's protagonist and enemies. Translate concept art into rigged, animation-ready 3D assets in UE5.
Extend and harden Ashen Hand's DeckSystem combat plugin and core gameplay loop in Unreal Engine 5 Blueprints, working directly alongside the existing modular architecture.
Build and extend the native C++ behind our games: Boba Brewer's orders, scoring, economy and save systems, and performance-critical code for Ashen Hand.
Design and block out spaces in UE5 that serve each game's pacing: Ashen Hand's linear combat and exploration, and Boba Brewer's cafe layouts and districts. From first blockout to final polish.
Tune the deck-building combat loop — card balance, enemy encounter design, and difficulty curve across Ashen Hand's full playthrough.
Write dialogue, environmental storytelling, and character arcs across our games, from Boba Brewer's regulars and their ties to the shop to Ashen Hand's dark fantasy world. Work closely with level and systems design to keep story and systems inseparable.
Score the tone of each world: the cozy cafe of Boba Brewer and the dark, atmospheric weight of Ashen Hand. Ambient themes for both, plus adaptive combat music for Ashen Hand.
Build the sound effects library in UE5 for both games: the pours, seals and counter sounds of Boba Brewer, and the card draws, hits, and footsteps of Ashen Hand. Every sound should feel intentional and weighted.
Cast and direct voice talent for Ashen Hand's protagonist and key characters — bringing the script's tone to life without losing the story's restraint.
Own the go-to-market strategy for our games: demo and wishlist campaigns for Boba Brewer, store page optimization, and building visibility ahead of each launch.
Grow and manage the Discord and social presence for Lunar Veil Interactive, turning the Dev Journal and demo feedback into real audience engagement ahead of launch.
Explore publisher conversations, funding opportunities, and platform partnerships ahead of public launches for Boba Brewer and Ashen Hand.
Don't see a listed role that fits you? We review general applications on an ongoing basis. If you're passionate about story-driven games and believe your skills would make Lunar Veil's work better, reach out and tell us why.
Lunar Veil Interactive also works with external collaborators on a per-project basis outside the standard rev-share structure. If you're a freelancer in art, audio, marketing, or another discipline, we'd like to build a relationship before we need you.
You think about how mechanics, visuals, and sound serve the narrative — not the other way around. Design decisions are story decisions.
You take ownership of your work end to end. You care about the details no one explicitly asked for, because you know they matter.
Small studios succeed through trust and transparency. We want people who communicate openly and build each other up.
Experience with UE5 — especially Blueprints — is a significant advantage. We're not gatekeeping, but we move fast and value those who hit the ground running.