Open Roles

All current roles are revenue-share based. Lunar Veil Interactive is a pre-funding indie studio — every open position below is unpaid until launch, with an agreed percentage of post-launch revenue in exchange for your contribution. This is a partnership in the outcome of Ashen Hand, not a salaried position. Full terms are discussed individually before any commitment.

Art 3 Open
Concept Artist
Rev-Share · Remote

Define the visual language of Ashen Hand's dying dark fantasy world — characters, environments, and key art that set the tone for everything built afterward.

Concept Art Character Design Environment Art Dark Fantasy
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3D Environment Artist
Rev-Share · Remote

Build the levels players walk through in Unreal Engine 5 — modular kits, set dressing, and lighting that turn blockouts into believable, atmospheric spaces.

UE5 3D Modeling Level Dressing Lighting
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Character Artist
Rev-Share · Remote

Model and texture the protagonist, enemies, and key NPCs of Ashen Hand — translating concept art into rigged, animation-ready 3D assets in UE5.

3D Modeling Texturing Rigging UE5
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Programming 2 Open
Gameplay Programmer (Blueprints)
Rev-Share · Remote

Extend and harden the DeckSystem combat plugin and core gameplay loop in Unreal Engine 5 Blueprints — working directly alongside the existing modular architecture.

UE5 Blueprints Gameplay Systems Combat Design
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C++ Engineer
Rev-Share · Remote

Optimize performance-critical systems and extend Blueprint functionality with native C++ where it matters most — save systems, AI, and combat math.

C++ UE5 Optimization AI Systems
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Design 3 Open
Level Designer
Rev-Share · Remote

Design and block out linear combat and exploration spaces in UE5 that serve Ashen Hand's pacing and story beats — from first blockout to final encounter polish.

Level Design UE5 Blockout Pacing
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Combat Designer
Rev-Share · Remote

Tune the deck-building combat loop — card balance, enemy encounter design, and difficulty curve across Ashen Hand's full playthrough.

Combat Balance Deck-Builders Encounter Design
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Narrative Designer / Writer
Rev-Share · Remote

Write dialogue, environmental storytelling, and character arcs that hold up Ashen Hand's dark fantasy world — working closely with level and combat design to keep story and systems inseparable.

Narrative Design Dialogue Writing World-Building
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Audio 3 Open
Composer
Rev-Share · Remote

Score the dark, atmospheric tone of Ashen Hand — adaptive combat music and ambient world themes that carry the emotional weight of the story.

Original Score Adaptive Audio Dark Fantasy
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Sound Designer
Rev-Share · Remote

Build the combat, UI, and ambient sound effects library in UE5 — every card draw, hit, and footstep should feel intentional and weighted.

SFX Design UE5 Audio Foley
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Voice Director
Rev-Share · Remote

Cast and direct voice talent for Ashen Hand's protagonist and key characters — bringing the script's tone to life without losing the story's restraint.

VO Direction Casting Script Adaptation
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Business & Community 3 Open
Marketing Lead
Rev-Share · Remote

Own the go-to-market strategy for Ashen Hand — wishlist campaigns, store page optimization, and building visibility ahead of launch.

Marketing Strategy Steam Marketing Campaign Planning
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Community Manager
Rev-Share · Remote

Grow and manage the Discord and social presence for Lunar Veil Interactive — turning the Dev Journal into real audience engagement ahead of launch.

Discord Social Media Community Building
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Business Development
Rev-Share · Remote

Explore publisher conversations, funding opportunities, and platform partnerships as Ashen Hand approaches a public launch window.

Publisher Relations Funding Partnerships
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Always Open 2 Listings
General Application
Rev-Share · Always Open

Don't see a listed role that fits you? We review general applications on an ongoing basis. If you're passionate about story-driven games and believe your skills would make Lunar Veil's work better, reach out and tell us why.

Game Design Unreal Engine 5 Narrative Art Programming Sound
Apply Now
Collaborator / Contractor
Project Basis

Lunar Veil Interactive also works with external collaborators on a per-project basis outside the standard rev-share structure. If you're a freelancer in art, audio, marketing, or another discipline, we'd like to build a relationship before we need you.

Concept Art Music / Audio Marketing Trailer / Video
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What We Look For

Story-First Thinking

You think about how mechanics, visuals, and sound serve the narrative — not the other way around. Design decisions are story decisions.

Craft Ownership

You take ownership of your work end to end. You care about the details no one explicitly asked for, because you know they matter.

Collaborative Spirit

Small studios succeed through trust and transparency. We want people who communicate openly and build each other up.

Unreal Engine Fluency

Experience with UE5 — especially Blueprints — is a significant advantage. We're not gatekeeping, but we move fast and value those who hit the ground running.