Open Roles

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All current roles are revenue-share based. Lunar Veil Interactive is a pre-funding indie studio — every open position below is unpaid until launch, with an agreed percentage of post-launch revenue in exchange for your contribution. This is a partnership in the outcome of the game you work on, not a salaried position. Full terms are discussed individually before any commitment.

◆ Art 3 Open
Concept Artist
Rev-Share · Remote

Define the visual language of our worlds: the dark fantasy of Ashen Hand and the sunlit, hand-painted warmth of Boba Brewer. Characters, environments, and key art that set the tone for everything built afterward.

Concept Art Character Design Environment Art Stylized Worlds
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3D Environment Artist
Rev-Share · Remote

Build the spaces players walk through in Unreal Engine 5, from Boba Brewer's tea shop to Ashen Hand's ruined kingdom. Modular kits, set dressing, and lighting that turn blockouts into believable, atmospheric spaces.

UE5 3D Modeling Level Dressing Lighting
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Character Artist
Rev-Share · Remote

Model and texture the characters of both games, from the regulars and staff of Boba Brewer's tea shop to Ashen Hand's protagonist and enemies. Translate concept art into rigged, animation-ready 3D assets in UE5.

3D Modeling Texturing Rigging UE5
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✶ Programming 2 Open
Gameplay Programmer (Blueprints)
Rev-Share · Remote

Extend and harden Ashen Hand's DeckSystem combat plugin and core gameplay loop in Unreal Engine 5 Blueprints, working directly alongside the existing modular architecture.

UE5 Blueprints Gameplay Systems Combat Design
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C++ Engineer
Rev-Share · Remote

Build and extend the native C++ behind our games: Boba Brewer's orders, scoring, economy and save systems, and performance-critical code for Ashen Hand.

C++ UE5 Optimization AI Systems
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◈ Design 3 Open
Level Designer
Rev-Share · Remote

Design and block out spaces in UE5 that serve each game's pacing: Ashen Hand's linear combat and exploration, and Boba Brewer's cafe layouts and districts. From first blockout to final polish.

Level Design UE5 Blockout Pacing
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Combat Designer
Rev-Share · Remote

Tune the deck-building combat loop — card balance, enemy encounter design, and difficulty curve across Ashen Hand's full playthrough.

Combat Balance Deck-Builders Encounter Design
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Narrative Designer / Writer
Rev-Share · Remote

Write dialogue, environmental storytelling, and character arcs across our games, from Boba Brewer's regulars and their ties to the shop to Ashen Hand's dark fantasy world. Work closely with level and systems design to keep story and systems inseparable.

Narrative Design Dialogue Writing World-Building
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♪ Audio 3 Open
Composer
Rev-Share · Remote

Score the tone of each world: the cozy cafe of Boba Brewer and the dark, atmospheric weight of Ashen Hand. Ambient themes for both, plus adaptive combat music for Ashen Hand.

Original Score Adaptive Audio Dark Fantasy
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Sound Designer
Rev-Share · Remote

Build the sound effects library in UE5 for both games: the pours, seals and counter sounds of Boba Brewer, and the card draws, hits, and footsteps of Ashen Hand. Every sound should feel intentional and weighted.

SFX Design UE5 Audio Foley
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Voice Director
Rev-Share · Remote

Cast and direct voice talent for Ashen Hand's protagonist and key characters — bringing the script's tone to life without losing the story's restraint.

VO Direction Casting Script Adaptation
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◢ Business & Community 3 Open
Marketing Lead
Rev-Share · Remote

Own the go-to-market strategy for our games: demo and wishlist campaigns for Boba Brewer, store page optimization, and building visibility ahead of each launch.

Marketing Strategy Steam Marketing Campaign Planning
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Community Manager
Rev-Share · Remote

Grow and manage the Discord and social presence for Lunar Veil Interactive, turning the Dev Journal and demo feedback into real audience engagement ahead of launch.

Discord Social Media Community Building
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Business Development
Rev-Share · Remote

Explore publisher conversations, funding opportunities, and platform partnerships ahead of public launches for Boba Brewer and Ashen Hand.

Publisher Relations Funding Partnerships
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☉ Always Open 2 Listings
General Application
Rev-Share · Always Open

Don't see a listed role that fits you? We review general applications on an ongoing basis. If you're passionate about story-driven games and believe your skills would make Lunar Veil's work better, reach out and tell us why.

Game Design Unreal Engine 5 Narrative Art Programming Sound
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Collaborator / Contractor
Project Basis

Lunar Veil Interactive also works with external collaborators on a per-project basis outside the standard rev-share structure. If you're a freelancer in art, audio, marketing, or another discipline, we'd like to build a relationship before we need you.

Concept Art Music / Audio Marketing Trailer / Video
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What We Look For

Story-First Thinking

You think about how mechanics, visuals, and sound serve the narrative — not the other way around. Design decisions are story decisions.

Craft Ownership

You take ownership of your work end to end. You care about the details no one explicitly asked for, because you know they matter.

Collaborative Spirit

Small studios succeed through trust and transparency. We want people who communicate openly and build each other up.

Unreal Engine Fluency

Experience with UE5 — especially Blueprints — is a significant advantage. We're not gatekeeping, but we move fast and value those who hit the ground running.