We believe the best games don't just entertain — they leave something behind. A feeling. A question. A memory that resurfaces years later.

Lunar Veil Interactive exists to make those games. Story-driven, systems-deep, built with intention. We work in Unreal Engine 5 because it gives us the creative control to realize worlds exactly as we imagine them — not approximations, but the real thing.

We're a small studio. That's not a limitation — it's a design principle. Small teams make focused games. Focused games leave deeper impressions.

UE5
Engine
NY
Location
2025
Founded
Stories Left

Studio Values

01

Story Is the Foundation

Every mechanical decision is a narrative one. Systems are designed to express the story — not compete with it. If a feature doesn't serve the world, it doesn't ship.

02

Atmosphere Is Gameplay

Light, sound, space, and silence are not decoration. They are tools that shape how a player feels, thinks, and decides. We build atmosphere into every layer of design.

03

Quality Over Speed

We build things once and build them right. A game released too early is forgotten — a game released when it's ready is remembered. We take the time it takes.

04

Intentional Systems

Every mechanic exists for a reason. We favor modular, data-driven design that scales cleanly and gives players clear, satisfying language to interact with our worlds.


Team

CH
Clayton Hasty
Studio Director · Lead Systems Designer

Founder of Lunar Veil Interactive. Game designer and Unreal Engine 5 developer with a focus on narrative systems, level design, and Blueprint architecture. Also Lead Systems Designer at Equal Games Industries.

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Open Role
We're Growing

Lunar Veil Interactive is actively looking for passionate collaborators. See our Careers page for open roles and how to get involved.

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Open Role
We're Growing

Story-driven games are built by people who care deeply about craft. If that sounds like you, we'd like to hear from you.


Studio History

2025

Studio Founded

Lunar Veil Interactive established in Jefferson County, New York. Development begins on foundational Unreal Engine 5 systems, internal tools, and the studio's creative identity.

2026

Ashen Hand · Active Development · LLC Formation

Full pitch deck, Game Design Document, concept art direction, and core Blueprint systems built for Ashen Hand. DeckSystem UE5 plugin developed as the combat foundation. Studio formalizing as a New York LLC with the NY Department of State.

TBA

First Release

Ashen Hand. More details as development continues.