Ashen Hand — Development Progress

100%
Core Systems
65%
Deck Combat
30%
Level Design
10%
Narrative VO

Latest Updates

June 2026 Systems Combat

DeckSystem Plugin Reaches Core Completion

The modular DeckSystem plugin powering Ashen Hand's combat has hit a major milestone — enums, structs, interfaces, effect objects, components, data tables, and the save system are all fully built in Blueprints. This reusable architecture means the combat foundation can scale cleanly as new card types and enemy behaviors get added.

Screenshot

Screenshot

Concept Art

May 2026 UI/UX

Card Reward Widget Finalized

WBP_CardReward is in its final pass — the widget that presents players with card choices after combat encounters. Balancing clarity with the dark fantasy aesthetic took several iterations, but the result captures the tone we want every UI moment to carry.

UI Mockup

UI Mockup

In-Engine

April 2026 Documentation Pre-Production

Full GDD & Pitch Deck Complete

The complete Game Design Document and pitch deck for Ashen Hand are finished, alongside a full concept art prompt library defining the visual language of the world. This gives us a stable foundation to build from as development accelerates into its next phase.

More Updates Coming

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