Behind the Veil
Monthly updates, screenshots, and milestone progress as Ashen Hand comes to life.
Current Status
The Log
The modular DeckSystem plugin powering Ashen Hand's combat has hit a major milestone — enums, structs, interfaces, effect objects, components, data tables, and the save system are all fully built in Blueprints. This reusable architecture means the combat foundation can scale cleanly as new card types and enemy behaviors get added.
Screenshot
Screenshot
Concept Art
WBP_CardReward is in its final pass — the widget that presents players with card choices after combat encounters. Balancing clarity with the dark fantasy aesthetic took several iterations, but the result captures the tone we want every UI moment to carry.
UI Mockup
UI Mockup
In-Engine
The complete Game Design Document and pitch deck for Ashen Hand are finished, alongside a full concept art prompt library defining the visual language of the world. This gives us a stable foundation to build from as development accelerates into its next phase.
This journal updates monthly as Ashen Hand moves through development. Subscribe below to get new entries as they're posted — screenshots, concept art, and milestone breakdowns included.