Media Resources
Everything you need to cover Lunar Veil Interactive and our titles. For inquiries, contact us directly.
Studio
Lunar Veil Interactive is an independent game studio based in Jefferson County, New York. Founded in 2025, the studio builds cinematic story-driven games in Unreal Engine 5, with a design philosophy centered on atmosphere, intentional systems, and emotional resonance.
The studio operates as a small, focused team. That isn't a constraint — it's a deliberate principle. Fewer voices means clearer decisions, tighter scope, and games that carry a distinct point of view from first design document to final build.
Lunar Veil Interactive's flagship title, Boba Brewer, has a playable demo on itch.io, and its dark fantasy action game, Ashen Hand, is in active development. The studio is also building Caminus, an all-in-one studio management platform designed for independent game development teams.
Clayton Hasty is the Studio Director and sole founder of Lunar Veil Interactive. He holds a B.S. in Interactive Technology (Game Design concentration) and an A.S. in Game Development from Full Sail University, graduating December 2025 and November 2024 respectively.
Alongside running Lunar Veil Interactive, Clayton serves as Lead Systems Designer at Equal Games Industries, where he leads systems design and engineering work on an action game built in Unreal Engine 5. He brings experience across systems design, gameplay programming, level design, and studio tooling into every aspect of Lunar Veil's work.
All three logos at full resolution (1254×1254px PNG, black background). Click Download to save each file.
Studio artwork and the animated splash, free to use in editorial coverage of Lunar Veil Interactive. Please do not crop, recolor, or alter the marks.
These assets are in production and will be added to the press kit as Ashen Hand development progresses. Enter your email to be notified when each pack is available.
In-engine screenshots from Ashen Hand — environments, combat, and key narrative moments. High-res PNG, press-ready.
In ProductionCharacter art, environment concepts, and key art for Ashen Hand. Approved for use in editorial coverage with attribution.
In ProductionOfficial announcement trailer for Ashen Hand. YouTube embed and downloadable MP4 available at release.
Not Yet ReleasedA single-page PDF fact sheet covering the studio, Ashen Hand, and key contacts — formatted for press and publisher meetings.
In Production"Lunar Veil Interactive is an indie game studio based in Jefferson County, New York, building story-driven games in Unreal Engine 5. The studio's flagship title, Boba Brewer, is a cafe management game with a playable demo on itch.io, and Ashen Hand is a cinematic dark fantasy action game featuring a deck-building combat system. Founded in 2025 with the motto Crafting Worlds Beyond the Veil."
For interviews, review builds, assets, or any other press inquiries, reach out directly.
press@lunarveilinteractive.comFlagship Title
Boba Brewer is a cafe management game set behind the counter of a sunlit tea shop. Customers arrive with orders, and the player builds each drink by hand: tea, sugar, ice and toppings in the right order, then seals the cup and serves it before the customer's patience runs out.
Every drink is scored on how well it was made. The score drives pay, tips and the player's standing with the regulars, and upgrades expand the shop. A second district, Neonflow, is coming. The game is built in Unreal Engine 5 with a hand-painted anime look.
A playable demo is available now on itch.io, along with a demo trailer.
Screenshots, key art and review builds available upon request at press@lunarveilinteractive.com.
In Development
Ashen Hand is a cinematic linear action game set in a dying dark fantasy world. The player controls a condemned warrior whose plague-corrupted hand grants the ability to reshape combat — absorbing abilities from fallen enemies and constructing a strategy deck in real time.
The game is built as a third-person, narrative-first experience. Levels are authored for atmosphere and pacing as much as for encounter design, with the deck-building system layered on top of action combat rather than replacing it. Card abilities are diegetic — rooted in the world's lore and earned through play, not unlocked through menus.
The entire game is built in Unreal Engine 5, using a proprietary Blueprint-based DeckSystem developed from scratch by the studio. Ashen Hand targets PC as its primary platform. The project is currently in active development.
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Key Art
Concept Art
Logo
Artwork available upon request. Screenshots and key art will be added as development progresses.