Lunar Veil Interactive
Every title we build is a world worth living in — story first, systems in service of the narrative.
Demo Trailer
Cafe Management · Drink Brewing
Boba Brewer puts you behind the counter of a sunlit tea shop. Customers walk in with orders, and you build each drink by hand: tea, sugar, ice and toppings in the right order, then seal the cup and serve it before their patience runs out.
Every drink is scored on how well you made it, and the results feed your pay, your tips and your standing with the regulars. Upgrades grow the shop, and a second district, Neonflow, is on the way.
Concept Art · In Development
Dark Fantasy · Action · Deck-Building Combat
A condemned warrior wakes in a dying world — and finds that the plague-ridden hand that should have killed him is the only thing capable of saving what remains. Ashen Hand is a cinematic linear action game where combat is fought through a living deck of cards, drawn from the abilities of fallen enemies and forged into strategy in real time.
Designed for Unreal Engine 5 from the ground up, every environment is hand-crafted to serve the story. Every mechanical decision is a narrative one. Every run through the dying kingdom is a question about who you're willing to become.
Core Features
Cards aren't a menu — they're drawn from fallen enemies in real time, forcing constant adaptation mid-fight rather than pre-battle deck planning.
A fully linear structure means every encounter, set piece, and story beat is hand-placed — no procedural filler, no padding.
A corrupted power source that is both weapon and curse — every ability draws a cost, tying mechanical risk directly to narrative stakes.
A custom Blueprint-only DeckSystem plugin powers all combat logic — built modular and reusable from the ground up.
Visual Development
Key Art
Character Art
Environment Art
Combat Screenshot
UI / Card Reward
Concept Sketch
More screenshots and art added regularly — check the Dev Journal for the latest.
What's Ahead
Boba Brewer and Ashen Hand are the first chapters. Lunar Veil Interactive is building a catalog of story-driven worlds — each one its own genre, its own voice, its own reason to exist.
Concept phase. Genre and setting TBD. Story first.
Concept phase. Every world starts with a single question worth answering.
Follow our development or reach out to stay informed as new projects are announced.