Demo Trailer

Playable Demo

Boba Brewer

Cafe Management · Drink Brewing

Boba Brewer puts you behind the counter of a sunlit tea shop. Customers walk in with orders, and you build each drink by hand: tea, sugar, ice and toppings in the right order, then seal the cup and serve it before their patience runs out.

Every drink is scored on how well you made it, and the results feed your pay, your tips and your standing with the regulars. Upgrades grow the shop, and a second district, Neonflow, is on the way.

Engine
Unreal Engine 5
Genre
Cafe Management
Platforms
PC
Look
Hand-Painted Anime
Demo
On itch.io
Full Release
TBA
Drink Brewing Cafe Management Hand-Painted Look Unreal Engine 5 Demo Available

Concept Art · In Development

In Active Development

Ashen Hand

Dark Fantasy · Action · Deck-Building Combat

A condemned warrior wakes in a dying world — and finds that the plague-ridden hand that should have killed him is the only thing capable of saving what remains. Ashen Hand is a cinematic linear action game where combat is fought through a living deck of cards, drawn from the abilities of fallen enemies and forged into strategy in real time.

Designed for Unreal Engine 5 from the ground up, every environment is hand-crafted to serve the story. Every mechanical decision is a narrative one. Every run through the dying kingdom is a question about who you're willing to become.

Engine
Unreal Engine 5
Genre
Action / Deck-Builder
Platforms
PC · TBD
Perspective
Third-Person
Structure
Linear Cinematic
Release
TBA
Deck-Building Combat Dark Fantasy Cinematic Narrative Blueprint Systems Unreal Engine 5 Linear Action Story-Driven

What sets Ashen Hand apart

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Living Deck Combat

Cards aren't a menu — they're drawn from fallen enemies in real time, forcing constant adaptation mid-fight rather than pre-battle deck planning.

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Cinematic Pacing

A fully linear structure means every encounter, set piece, and story beat is hand-placed — no procedural filler, no padding.

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The Ashen Hand

A corrupted power source that is both weapon and curse — every ability draws a cost, tying mechanical risk directly to narrative stakes.

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Built Entirely in UE5

A custom Blueprint-only DeckSystem plugin powers all combat logic — built modular and reusable from the ground up.

Future Titles

Boba Brewer and Ashen Hand are the first chapters. Lunar Veil Interactive is building a catalog of story-driven worlds — each one its own genre, its own voice, its own reason to exist.

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Untitled Project II

Concept phase. Genre and setting TBD. Story first.

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Untitled Project III

Concept phase. Every world starts with a single question worth answering.

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More To Come

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